Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
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Posted - 2013.06.27 06:14:00 -
[1] - Quote
When you realize that the drop suits are just combinations of A B and C with a number rating for each letter, then dropsuits can essentially break into another dropsuit through mods. Logis are the best example due to their total amount of low/high slots which allow them to chose to be pseudo other suits (tanks, slayer, scout) if modded correctly. Assaults also have some leeway to make themselves more like a tank or a scout.
While this is ok, I also think it contributes to a little bit of the stale feel between dropsuits. When people ask for buffs or nerfs they ask for changes in A, B, or C making suits less different from each other. But I think the direction should be more unique that involves a new mechanic other classes don't have without doing something that they can already get from equipment slots.
Here is what I am thinking, and all of theses are passive and at the moment not stealing
Assaults- Faster reticle tracking or in simple terms faster aim speed than the other suits. Since Assaults suits are not burden or designed around a lot of equipment or EWAR, it would make sense that they would be designed for faster brain/computer interface and thus have faster reaction times. This would exemplify the simple but offensive nature and role of the assault, it would certainly up their killing power.
Heavies- Bubble shields / Auto Armor Hardening, its a two step process. When heavies Shields are still up they have a very small radius around the heavy, the shields are not damaged by bullets that miss the heavy but pass through the bubble, but they do reduce the damage of bullets that pass through the bubble and hit teammates, providing damage reduction to teammates. This ability goes away when shields drop, but when shields drop and armor is brought down to at least 50%, the defense systems switch focus and the heavy has his armor hardened by some high percentage. The shield ability will place an incentive for teams to wait for heavies to catch up and fight with them and the armor hardening will improve their defense without going overboard.
Scout- Life Hunt, the ability to see enemy players through obstacles around a full but short radius around the scout. This would benefit the extreme far and short ranges of the scout. It would help improve the success of close range ambushing as well as retreating if you can't catch someone about to flank you while sniping. It would help snipers be more mobile and more in the field to use with greater intel and it would help cqc. This would serve as an actual scouting ability, which suits the name of the drop suit
I like this on the basis that it gives more feel to the classes without taking away the customization of the slot design of the game. I also figured that the logi bonus would be that their sheer versatility would be benefit enough on its own. Thoughts on this?
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